My name is Quentin Warnant,
I’m a Senior Rendering Programmer at Rare – Xbox Game Studios.
In this role I have contributed to Everwild, Sea of Thieves and internal R&D projects.
oh - and I'm from Belgium! (best chocolates)
My main area of interests and expertise are GPU simulations to enhance players immersion through enhanced
interactivity.
I'm a keen collaborator with VFX & Tech-Art departments and also champion performance optimisations.
Previously I also worked on Gameplay, UI, backend, tools & plugin systems.
In my role I deliver advanced Graphics features and GPU optimisation utilising C++, HLSL & Unreal Engine and
offer mentorship to junior team members.
I also have experience with C#/Unity3D, OpenGL/GLSL, python Processing 3, Javascript, NoSQL, Git,
Perforce.
During my stints at Sumo Digital and Pixel Toys I helped both studios grow from sub 10 employees to 50+ and have
held key roles from prototype to release and post-release regular content updates. I lead small teams to deliver
important
new features and content on time. Including the technical specificities of iOS, Android & other platform
submission processes, Build pipelines including build machines, scrum master, and more; I’m flexible to the
requirements of the situations and team.
A selection of games I worked on can be found on the “Games” portfolio page, and include:
- Sonic Dash
- Warhammer 40K: Freeblade
- Warhammer Age of Sigmar: Realm War
- Drop Dead
- NBA TopShot
- Pass the Punch – iOS
Across platforms such as XBOX Series generation, iOS, Android, Oculus Rift/GearVR, WebGL, Windows Store and
more.
At Sumo I have worked on Pass the Punch, porting the unreleased console version to mobile. This included
intensive memory optimisation, control revamping for touch screen, and platform specific feature support. Having
been the project lead engineer during this R&D phase I managed the priorities & mentored more junior engineers
to produce a vertical slice of the experience on touch screen. unannounced Sumo projects.
Aside from “work”, my passion for video games and development doesn’t stop as I have worked on a number of hobby
projects, both by myself and within teams for personal learning or as part of game jams.
I enjoy being active outdoors by playing tennis, running, snowboarding, rollerblading, scuba-diving & going for
a bike ride
Education
In 2014, I completed a Master’s degree in Video Game Development with Distinction, at the Gamer Camp course at
Birmingham City University, UK.
In 2013, I completed a Bachelor’s degree with Distinction (1st) in Computer Science – with multi-media modules,
at the Erasmus Hogeschool, Brussels, Belgium.
Prior to university I studied at the Sint-Lukas art school also in Brussels, where I specialised in architecture
and design. This gives me a great understanding and appreciation for the art production.